Violent Video Games Don’t Lead to Violence in Real Life

Violent Video Games Don’t Lead to Violence in Real Life

The last Call of Duty game came out four days ago, while Battlefield 2042 and the revamped Grand Theft Auto trilogy follow in a few days. Now, in a new study, it is reported that there is no evidence that violence has increased after a new computer game has been released.

The mass media and the public often associate violent video games with real-life violence. However, there appears to be limited evidence to support this link.

Controversy on the subject often heats up after mass murders, and some commentators associate these acts of violence with perpetrators’ interest in violent video games.

Others, however, point out that different factors, such as mental health problems and/or easy access to weapons, are more likely explanations.

In light of these contradictory claims, former US President Obama called for more government funding in research into video games and violence in 2013.

But before governments introduce any measures to restrict access to violent video games, it’s important to determine whether violent video games push gamers to act more violently in the real world.

Working as a senior lecturer in the Department of Economics at City – University of London, Dr. Agne Suziedelyte’s research provides evidence for the effects of recent and violent video games on children’s violent behavior. In the study using data from the USA, Tr. Suziedelyte examined the effect of violent video games on two types of violence. These types of violence are stated as aggression towards other people and destruction of objects/properties.

The study, published in the Journal of Economic Behavior & Organization, focuses on men aged 8-18, who are the group most likely to play violent video games.

Dr. Suziedelyte used econometric methods rather than mere relationships to determine the plausible cause and effect effects of violent video games on violence. As a result, he found no evidence of increased violence against other people when a new violent video game was released. But parents reported that children are more likely to damage things after playing violent video games.

Dr. Suziedelyte quotes: Taken together, these results suggest that violent computer games can provoke children, but this incitement does not turn into violence against other people, which is the type of violence we care most about.

“One possible explanation for my results is that computer games are generally played at home and the opportunities for engaging in violence are lower here. This ‘deterrent’ effect is particularly important for violent children, for whom violent video games can be particularly appealing.

“Therefore, measures that place restrictions on video game sales to minors are unlikely to reduce violence.”

Author: Chris Lines/City – University of London. 2042 savaş oyunu. Görüntü: Electronic Arts

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